Leather & ///M style stitching

I just created this account, so I look like a complete noob, but I’m pretty sure I’ve had an account here before, but none of my emails worked in the password retrieval thing. weird because when I registered my logo thing automatically populated the icon field. very weird.

ANYWAY!

I came back to the awesome blender community once again, because I need something, of course!

I’m working on a new project, a custom shift knob. Now, I’d like to 3D print it and wrap it myself, but that’s not the part I’m stuck on.

Ultimately, I’m thinking about selling the design in some form or fashion. I thought it would be nice to model the leather in blender (over the Fusion360 structure) for two reasons; 1- Blender’s superior rendering abilities 2- for it’s ability to unwrap geometry to use to save time making a die line. But that’s not even really where I’m stuck…

It’s the stitching. The stitching would be in the BMW “///M” style similar to the attached image:

///M stitching on a steering wheel

I found this sweet tutorial on stitching: https://www.youtube.com/watch?v=-9p64VkBaRo but it doesn’t account for the “zig-zag” style. I suppose it could be tweaked to work or possibly combined with this method: (i was going to post a link here but new users are limited to 2)

another option could just be to map it: (i was going to post another link here) although my blender mapping skills are pretty novice.

I asked Will Gibbons and he said I might be better off just farming the work out to someone who knows what they’re doing, which admittedly is a valid option.

Thoughts, ideas, admonishments? :joy:

let’s see if I can post the other two links in a separate post…

https://www.youtube.com/watch?v=-9p64VkBaRo (super clever but doesn’t account for zig-zag)

https://www.youtube.com/watch?v=yStd7ELb_8k (slick tool, but doesn’t deliver super-realistic stitch hole effect)

the more I think about it… Will’s probably right!