Lee Salvemini's 'Character Creation Vol. 1: Modeling' Question...

Hello,
These are some questions for anyone who has seen/bought said DVD.
What topics does it cover?
I believe it is a full tutorial on how to make that ninja, but it approaches the topic in a general way, so it does teach you how to accurately model any figure/person, right?
Yeah, that just about sums it up. Please answer those questions, and if you have any other details, feel free to add them.

Thanks already,

Ray Green

Oh also, it seems like a good (set of) tutorial(s), but are there maybe any better/clearer/more efficient ones?

You have DVD 1, for Ninja creation and DVD 2 for Ninja rigging. They are both detailed. From the techniques you learn you can then model and rig any figure/person you want.

So for DVD 1, the Ninja Creation you have:

Tutorial Chapters
Bonus Chapter I - Welcome to Blender 2.5
Bonus Chapter II - Mesh Editing and Edge Loops

Chapter 1 - The Face
Chapter 2: Part 1 - Blocking the Mask
Chapter 2: Part 2 - Detailing the Mask
Chapter 2: Part 3 - Mask Tie
Chapter 2: Part 4 - Modeling Hair
Chapter 3: Part 1 - Modeling the Torso
Chapter 3: Part 2 - Detailing the Torso
Chapter 4 - Modeling the Arms
Chapter 5 - Modeling the Hands
Chapter 6: Part 1 - Modeling the Lower Body
Chapter 6: Part 2 - Detailing the Lower Body
Chapter 7 - Modeling the Tabi
Chapter 8 - Modeling the Crest
Chapter 9: Part 1 - Upper Body Clips
Chapter 9: Part 2 - Shoulder Armor
Chapter 9: Part 3 - Modeling the Goggles
Chapter 9: Part 4 - Placing Goggles & Strap
Chapter 10: Part 1 - Belt Buckle & Pockets
Chapter 10: Part 2 - Modeling the Sai
Chapter 11: Part 1 - Modeling of Swords
Chapter 11: Part 2 - Modeling the Sheath
Chapter 12 - Posing the Character
Chapter 13 - Cloth Simulation
Chapter 14: Part 1 - Platform/Materials/Lights/Camera
Chapter 14: Part 2 - Compositing in the Node Editor

For DVD 2, the Ninja Rigging you have:
Bonus Chapter I - Welcome to Blender 2.5
Bonus Chapter II - Blender’s Armatures: A Crash Course

Chapter 1 - Creating the Skeleton
Chapter 2 - Creating the Proxy Mesh
Chapter 3 - Rig Overview
Chapter 4 - Head Rig
Chapter 5 - Arm Rig
Chapter 6 - Hand Rig
Chapter 7 - Leg Rig
Chapter 8 - Foot Rig
Chapter 9 (Version 1) - Spine Rig: Standard
Chapter 9 (Version 2) - Spine Rig: Advanced
Chapter 10 - Accessories Rig
Chapter 11 (Part 1) - Eye Rig
Chapter 11 (Part 2) - Blend Shapes
Chapter 12 - Custom Properties
Chapter 13 - Vertex Groups/Weight Painting
Chapter 14 - Rigging with Cloth Simulation
Chapter 15 - Rigify: Auto-rigging system

Thankyou. Seems detailed enough.
These tutorials are possible to use for the newest version 2.62 (and its interface), right?
Oh, and is it probable to still us the info if a new interface is introduced?

Yes, it was made already with Blender 2.5 where big changes in the interface were introduced. In the Bonus Chapter I - Welcome to Blender 2.5 it is explained the main differences from previous versions.
The following and current version of Blender have kept the new interface, with minor changes in new tools that are introduced, but you’ll find the tutorial tools in the same place.
It is not expected to have major interface changes within a few years I believe, but even if it happens, you can still use the info form the tutorials.