Hello, Blender Artists.
First off, this is my first post on the website so hello there. Second, I am an amateur at blender, and I am having a problem with the rigify add-on. I modeled a low-poly character in blender that I wanted to rig, so I took a shot at rigify after my failed attempts of weight painting. After using the human meta-rig and moving around the bones a bit to have the rig match up with the mesh, I generated the rigify buttons. I could move around the upper body (arms, torso, head, ect.) just fine, so at first glance I was pleased with the outcome (even with the problem, I’m still pleased since it was much better than my shot at weight painting). But when I tested the legs, one side of the rig didn’t affect the bones and the other side affected both of the legs. After a few seconds, it looked like my character’s legs were ran over by a train. I’m not sure what I am doing wrong, either I’m setting up the rig wrong or my mesh isn’t suitable. I have some pictures to help depict what’s happening, but I’m not sure what tabs to show in the many options in blender.