I wanted to start showing some of the progress on a work I’m planning to do, a kind of Medieval Fantasy picture.
With this work I’m also putting a lot of effort in the development of BlenRig for Blender 2.5 (www.jpbouza.com.ar). This time I think that the rigging system will be really useful for a lot of people, as the script written by Bart Crouch is fully automated and also has its own GUI :eyebrowlift:
Well, this is as far as I’ve come with the character of Zepam in Blender 2.5. This model is about 4 million polys and I still have to do 2 more subdivisions before it reaches 18 million polys (which is as far as my computer can go)
This is the new controls panel of BlenRig in Blender 2.5:
Well, I’m a bit busy now making a film with some fellow blenderheads, so I don’t think I will be posting very frequently!!
I’m finishing up the textures now. Eyes, nails and particles are still left to do. As soon as I can I will make a tutorial on how to use blenrig in blender 2.5 for rigging a character from scratch and then I’ll publish the blend file.
I’ve modeled the eyes now, I’ve also given a little touch to the texture of the face and I modified the eyelids a bit. I think that the only things left to do with the eyes is to put an angular map for reflection, and to add a humidity effect to the lower eyelid. I also have to rig the eyes so that he doesn’t look cross-eyed.
Here is a video showing the progress of my work with BlenRig. I’ll make a release of the system on March. I will also make 2 or 3 video tutorials before the release, so that anyone can learn how to use the system with this model or any other model.
Anyway, I think this will be that last render like this, I’m going to change a little bit the focus of the character, maybe I’ll do it more stylised or something. I’ve realised that trying to do this kind of “correct” human characters is boring…