I wanted to start showing some of the progress on a work I’m planning to do, a kind of Medieval Fantasy picture.
With this work I’m also putting a lot of effort in the development of BlenRig for Blender 2.5 (www.jpbouza.com.ar). This time I think that the rigging system will be really useful for a lot of people, as the script written by Bart Crouch is fully automated and also has its own GUI :eyebrowlift:
Well, this is as far as I’ve come with the character of Zepam in Blender 2.5. This model is about 4 million polys and I still have to do 2 more subdivisions before it reaches 18 million polys (which is as far as my computer can go)
This is the new controls panel of BlenRig in Blender 2.5:
Well, I’m a bit busy now making a film with some fellow blenderheads, so I don’t think I will be posting very frequently!!
PD: I’ve got to thank Giuseppe Canino for his amazing topology references!! http://www.mixolydian.biz/