I as many of you, am (starting to) work on an Open Game project. Verge of War project, see signature.
First things first
Although I already did fairly sure made up my mind regarding how to license this game,
with in mind that the game must be open to use and reuse for both commercial and non-commercial projects.
Why commercial? Well, so it is possible to pay the bill, development costs a lot and it is only fair to be able to get your contribution out there and get something in return IMO. Also commercial projects are promising a better future, as in more chance of better improvements in shorter time periods and able to survive.
That said… :rolleyes:
Why bother about Legal?
To license an Open Game project, the legal part is not just quite crucial, it is essential.
You have to take actions, your are bound to take legal decisions. To make sure the work will turn out as intended and isn’t abused or misused (in the case of an Open Game, converted into proprietary for instance)
Which license to use? :eyebrowlift:
There are several licenses out there where amongst a few very popular and well known.
In the case of an Open Game, you rather quickly look at the GPL and the Creative Commons licenses.
I figured after some investigation to use these:
Creative Commons CC BY-SA 3.0 & General Public License GPL 3.0
But up until this day I still ain’t sure about these, and for these reasons:
- GPL isn’t really intended to protect artwork (models/textures/audio/etc.)
- GPL is ideal for Open Source programs and tools (code/script)
- CC is intended for artwork (models/textures/audio/etc.)
- CC isn’t able to cover programs and tools (code/script)
So a logic conclusion;
Use GPL for the code/scripts, my first pick anyways and Blender already happens to be GPL licensed.
So perfect fit for code/scripts.
For the artwork simply use the CC license. :eyebrowlift2:
The problem
GPL isn’t compatible with the Creative Commons License.
The share-alike of Creative Commons is likely (can and probably will) cause problems.
At one day these licenses may grow apart and can no longer exists in one release.
It is very hard to point out the line where two different licenses divert and what is the contrast that makes a certain part of the Open Game fall under either one of the licenses if not both.
Conclusion
So it is still not that obvious to proceed as intended.
Now the project actually starts/started, I need to finalize the decision,
and to avoid the risk of having trouble with determining what falls under which license, and the risk of having two licenses which might render incompatible, I am currently revising the initial idea, and am leaning towards using only the GPL license.
This will result in a lesser artwork fit, yet does address most problems. And the GPL license uses “source code” which can be read or seen as the data which withholds the representation of the actual as we perceive it: artwork. :rolleyes:
What do you think is the best way to go?
I am eager to find out about your experiences and knowledge, to learn from and take into account while deciding. :eek: