Decided to take a break from learning materials in Substance Designer to do some character modelling in Blender. I thought Sheik would be a cool character to try out after spending a night replaying the Orcarina of time. The process has been slow because my character keeps turning out boxy. I might import her to zbrush to see if I can give the model a Normal Map facelift but honestly my Zbrush skills are trash so we’ll see how it goes.
Here is the picture I’m referencing,
I added a few touches that reflected what I would like to see go into the character such as the headband and waving wrap cloth. Besides that I tried to stay close to the original concept. Hopefully I can get the detailing modelling out of the way soon and will be able to add some materials.


