Im doing animation tests using blender, but i have come across some problems
(i know its really crapy, but like i said its just a test…)
the problem is that whenever two blocks come into contact with each other they seem to merge together to form one block. i am assuming that this is because the blocks are placed so neatly together that there is no edge to be displayed. My solution to this is to use a subsurf and then sharpen the edges using the Shift+E method. The resulting renders appear funny and have very mest up shades of the texture. It looks like it is using a color ramp with random alterations between yellow and black. In Greybeards tutorial on Subdivision Surfaces http://www.ibiblio.org/bvidtute/mytut/subdiv.avi it shows this problem but fails to explain how to fix it in a method other then adding more verticies. I am hoping that there is an alternate method to get nice filleted curves without having the shading looking so mest up.
any help in this regard is greatly appreciated,