lego as fits

Hi, is it possible to make detaljed things who fits in other with the gravity the blender have…

I mean for example a bit lego man fit into another legomodel in blender game-engine, and the lego don´t fuck…

another example: A hook is hanging on a line, and hanging there. The gravity and stuff is standard an real as possible for the game-engine.

I hope someone understand and know how to do this.
:Z

another question: Is it possible to make a engine, I mean a carengine or something like that in blender, and make it looks and act real, not animated fake also… :Z

blender is an anamation progam, so creation a realistic car engine is very very tricky and most probebly couldent be done, exept with complex scripts. blender doesn’t suport chemical reactions or friction (not realy), it’s mesurement system hardly exsists (it’s ok for metric but even then…)

as for you other question yes and no, blender does allow for obgect colision, though it still doesn’t seem to support internal conlission (offical alpha release) but you need quite an intece sub dive on the modle to make it work or it doesn’t detect the colissions well.

this tutorial will qive you some idea of what can be done using soft bodies, it’s by greybeard http://www.ibiblio.org/bvidtute/contrib/softcomp.avi it nice and small at 8mb uses divx

this tutorial will qive you some idea of what can be done using soft bodies, it’s by greybeard http://www.ibiblio.org/bvidtute/contrib/softcomp.avi it nice and small at 8mb uses divx

I didn’t write this tutorial just host it. :smiley:

GreyBeard