Hiya there thanks for reading the thread.
Basically I wanted to produce a nice Cycles render of some lego strewn across a floor.
Way to go, the moment I go past the bit I’m good at (modelling and texture making/unwrapping) I fall. I have no idea what to do with mix shaders lol.
So what should the material settings be for a lego head in blender?
I need to keep my texture on there.
Currently I’m using a diffuse with an image texture and a glossy but it doesn’t produce the nice glossy reflections I’m looking for.