As title says, it’s a Leopard 2A4 main battle tank with smoothbore 120mm cannon, made by Krauss-Maffei Wegmann. This is my first serious project done firstly in Blender 2.79, then in 2.8. I was working at this model from the end of 2017. All textures made proceduraly in Blender. Fell free to comment. Hope you enjoed!
Looks Very nice and detailed, could use a bit of dirt and wear tho in my oppinion, it’d add a lot of character
Okay, that’s good idea, next renders will be with this feature, but at that moment I have to learn how to do it without UV unwraping and some new procedural technics. I also looked for procedural camouflage, but I can’t find tutorials/ make it with satysfying results. I think, that I must just play with nodes more often.
good luck, hope you find something
Wow very cool! This is a very nicely detailed model. How did you do the cloth around the base of the barrel?
Thank you! I just sculpted it and made node setup, which will looks like cloth
That’s really a great model but it would indeed profit from some wear and tear. I happen to have made this low poly Tiger that has a procedural 3 color camo texture and some rust. You could use it as a starting point for your own texture.
Thank you! Your Tiger I model is great! But I’m looking for more modern camouflage like Bundeswehr Leopard 2A5 “forest” camo. I also started working on dirt texture.
I’m really appreciating for example of camo texture
Really nice looking mesh. Brings back memorys when i served
For Cycles camo:
Would also make some edges less sharp. For wear and tear (and proper texture tricks), you can get some inspiration from the World of Tanks Models found at Polycount
Thank you! Unfortunately this camo is not satisfying of my needs. Wargaming have good looking model, but idk yet how to make this “dust”/“sand” texture.