Les Paul

Hello!
I’m working on a Les Paul guitar, taking some rest from the character I’ve started earlier.
I already have an issue regarding the metal screws, coming from the subdivision and crease. As you can see on the pictures, I have weird angles, and I have no clue on how to avoid this and keep the circle flow…





The idea is to have something like the original, a complete circle, with a straight indent in the middle of it.

Any idea how to get to that result

If you spend some time on Blender Bob’s YouTube channel he shows in a lot of detail how to get good tidy meshes, all quad if you want. He is a professional modelling and 3D FX artist who uses Blender and Maya. A good place to start is https://www.youtube.com/watch?v=D7VUmJ9a7lc

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Most of the time you want supporting loops or bevel

SubD doesn’t play well with crease.

For something this small you can get away with very minimal geometry. Here is a bevel. At a distance it is unnoticeable.

If you need a close up shot here is a subd method.

I believe this will of help: https://www.youtube.com/watch?v=R9g7Fmrc900

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Circle and cylinder defaults to 32 segments, overkill for most cases. The above two uses 16 segments. Bit easier to manage topology.

@Fire_Angel Thanks for the channel, I’m sure it’s gonna be very useful!

@Kolloom Great, thanks for the explanation!
And the video is a great help, There’s a lot I didn’t know in what he shows
As for the toppology, I don’t have the file at home, but if I remember what I started with 12, which maybe isn’t the best number…