Les Paul

I’m working on a Les Paul guitar, taking some rest from the character I’ve started earlier.
I already have an issue regarding the metal screws, coming from the subdivision and crease. As you can see on the pictures, I have weird angles, and I have no clue on how to avoid this and keep the circle flow…

The idea is to have something like the original, a complete circle, with a straight indent in the middle of it.

Any idea how to get to that result

If you spend some time on Blender Bob’s YouTube channel he shows in a lot of detail how to get good tidy meshes, all quad if you want. He is a professional modelling and 3D FX artist who uses Blender and Maya. A good place to start is https://www.youtube.com/watch?v=D7VUmJ9a7lc


Most of the time you want supporting loops or bevel

SubD doesn’t play well with crease.

For something this small you can get away with very minimal geometry. Here is a bevel. At a distance it is unnoticeable.

If you need a close up shot here is a subd method.

I believe this will of help: https://www.youtube.com/watch?v=R9g7Fmrc900

1 Like

Circle and cylinder defaults to 32 segments, overkill for most cases. The above two uses 16 segments. Bit easier to manage topology.

@Fire_Angel Thanks for the channel, I’m sure it’s gonna be very useful!

@Kolloom Great, thanks for the explanation!
And the video is a great help, There’s a lot I didn’t know in what he shows
As for the toppology, I don’t have the file at home, but if I remember what I started with 12, which maybe isn’t the best number…