This is a domino animation i made in blender a while ago, but only recently found the time to (almost) render the whole animation… It took about 2 hours to set up. The camera animation is all hand animated as i couldnt use paths to the desired effect, the setting up of the camera took about 1 hour… There are a large number of quit significant errors, most notably the ending is missing (due to a computer crash at 3am in the morning)
It’s really cool! But sometimes a bit slow. And the boundaries are a bit too big at times.
What would’ve been extremely cool is that you’d drop the ball and then let it start the whole machine from the beginning, like some sort of time paradox you could loop it that way, as well.
But overall very nicely set up
EDIT: Just realised that this is the Finished Projects forum. Oh well
At the top, under the ‘game’ menu the is an option called ‘Record game physics to IPO’
When this is turned on, the physics in the game engine are recorded to an IPO curve, but be warned this can and will greatly slow down your computer and it take a large amount of ram and cpu to process and manage a large and complex scene. But for small scenes, its good!