So I only started using Blender last year and am working on my first character. So far mostly been going pretty well, but I’ve hit a wall and that’s all to do with hair.
I want my character to have fairly long, styled and believable hair. While this is even 4 years old, it’s a very good example of what I’m after: https://www.youtube.com/watch?v=WVJyGzPJIeQ
Now I have a pretty idea how to recreate that and there’s been many other examples by other Blender artists doing much the same thing.
However, there is one huge problem, No One Ever Animates. It is always a single, posed still image and I want to bring my character to life.
I’ve been testing out the particle system and when it comes to moving hair, it’s somewhat lacking in features/options. The first classic problem seems to be that child hairs penetrate the mesh and there really isn’t anything you can do about. I even recently reported it as a bug, and found out why it doesn’t work, the child hairs aren’t tested for collisions, only the main emitter/guide hairs. So that seems to rule out the particle system, which in addition also has no means to control or manually adjust any part of the resulting simulation.
As such, does anyone have a possible working solution or technique that one can even remotely use in Blender to create/animate and control long hair on a character. Or are just doomed to always put a cap/hat/headband on short haired characters?