It seams everybody is posting letters from NaN lately, so I though I would do the same.
it’s translated from Dutch, so there can be some weird sentences.
"
Dear Roel,
I’m doing fine thanks. Still a little shocked though.
Yes, the rumours were true. At the moment we’re talking with Newtek and Alias|wavefront about combining forces, as you noticed, Alias is’nt doing well lately too.
for the future of blender, this will mean that we will possibly introduce a raytracing renderer as well as soft body animation.
We now have come to the conclusion that there is no future for blender’s realtime engine, we’ll probably remove it in the new version.
I hope i’ve answered some of your questions.
Ton
>>Dear Ton,
>>
>>How are you doing? I hope you’re doing ok.
>>
>>Do you have any idea if blender will continue? I heared some rumours >>lately about talks with other parties, is this true?
>>If blender will continue, will it be the same? I hope you dont change it >>too much.
>>
>>Regards
>>
>>Roel Spruit
well. if NaN starts up again and reshifts their focus (again).
darn. I think I had a point when I started writing this. I seam to have forgotten it now.
…
hmm.
Oh yeah. This new shift sounds like Blender will use truespace’s corner of the market then. (ie no free version, small part of the low end market).
Annybody have anny thoughts on this?
If infact it does happen this way.
I have a hard time understanding how you can go out of not having anny money 3 times and still have enogh money to go the amount of time it takes to establish a new 3d product.
I would think its takes about 2 years before this product would be established enogh so that enogh people would buy it.
It does depend on what enogh means.
How big would NaN be?
I could see them survive if they keep the number down to about 4-6 people.
But is that enogh to compete?
This just raises more questions then it answers
(softbody dynamics would be fun)
If I’m not mistaken, this is exactly how Hash works, and it has an established product at a reasonable price with enough customers to keep the wheels turning. I don’t see any reason that Blender can’t succeed with the same kind of model But if NaN is talking to Alias, I’d be a little concerned about the price point. : )
alright!! alias|wavefront huh?sounds good…really good.but the million dollar question… will blender still be free? :-? or it will cost three times of my PC ? and yes…will the name still be blender? :-?
alright!! alias|wavefront huh?sounds good…really good.but the million dollar question… will blender still be free? :-? or it will cost three times of my PC ? and yes…will the name still be blender? :-?
We now have come to the conclusion that there is no future for blender’s realtime engine, we’ll probably remove it in the new version.
if that is true then i will stop making my new game. i am not interested and will never be in the render engine. I use blender because it is great and because of the physics and game engine so please dont kill it.
If you believe the above post I tell a warning tale of Corel. A company called Xara started selling Xara studio, competing with Corel Draw, so Corel bought them, not to sell the product, but to hide it (and in my opinion it was always better than Corel Draw, and still is). Corel Xara was sold as a lesser version of Corel Draw (despite its superiority) so no one bought it. If A|W or Newtek are looking at Blender (and I say if) they probably want it under the carpet so they can have some of the market (lets face it, i might have to move to Maya, XSi or Lightwave if nothing happens to Blender).