Hi, I would like to know :
How Big to make a level (I’m Talking about Scale)
How Big to make a Character (I’m Talking about Scale)
I made a Character in one file, and a Level in another file (Only a couple simple buildings on a plane) and I want to place the Character in the level. And I don’t know if im doing it right.
I see the XYZ Graph
When I want to link the level to the Character file, I have to scale the level up Alot and make it alot bigger than the XYZ Graph (And the level is only 3 house shaped cubes on a plane) So if i wanted to make like 7 buildings it would be really Big.
So if i try to link the Character to the Level, I have to scale the Character down Alot, and the Dynamic Sphere of the character has to be really small, Almost as small as the Dynamic Sphere of the Characters Bullets from the original file. (Because the Character Shoots Stuff)
So I looked at Files from Already Made Games, And I couldn’t see the XYZ Graph on their levels (So I thought maby the levels are supposed to be really big) But when a level is that big there is a limit how far you can see ahead in the level and thats not very far.
So When a level is [Scaled Up to your Character] you cant see very far ahead (Which seems like that means it shouldnt be that big)
when your Character is [Scaled Down to your Level] the Dynamic Sphere of the Character has to be really small, Almost as small as the Dynamic Sphere of the Characters Bullets from the original file (Which seems like that means it shouldn’t be that small)
What is the Avrage Scale to put on a Character?
What is the Avrage Scale to put on a Level?
Should They Exceed the XYZ Graph?