Hello, I need your help. I have made a character, And I have setup camera collision etc, now I need to create a level. But I’m not sure how to start at all, how the level design in this game is going to be like. I have two options:
More detailed levels, no space. You can’t usually fall and die. The enemies kill you.
Less detailed levels, but a lot more jumping. Enemies are still there, but they are not so hard. And it’s the jumping that is the challenge + the enemies.
It’s going to be a 3rd person adventure, so the story isn’t important. Gameplay is everything, I thought one scene = one level. So there are no transitions within a level.
Very open enviroments so the camera gets space to move without bumping into wall after wall. Basically levels like croc but without the transitions.
Now I have tried on some level designs over a prison, thought the clown could be imprisoned and managed to escape. But I always end up with corridors, or very lame looking stone walls everywhere. Maybe a prison is not the place to start.
The story is not the most important thing, I can adapt the story to the location I choose to start. But where? And how would this level exactly look like? I’m stuck on how to start. I think when you got a base, it’s easy to start building on it.
Please help me with some ideas.