I’m wondering if there is any way of activating objects (make them perform a function) only when the player can see them.
For example, if you have a fountain that creates heaps of water particles; it’s probably alright to have it going all the time, but if you add multiple fountains (in various locations) it’s probably going to make the game lag. Is there any way of making the fountain only produce water particles when it’s visible (within the viewport)?
Note: This is just an example; the function/event can be anything.
Edit: New problem, relating to a LOD script, see post 5 for details.