ok in short im trying to achieve a LOD with the render to texture module. my thought Process is that an object off in the distance does not really change much. when your looking at it and step to ether side it wont change much so a video texture with a low frame rate and low resolution wont be too taxing on your system.
as your character approaches the video texture obj it will seamlessly swap out with the real object. making the pop up negligible.
this is what i have so far
I’ll upload a blend when i can find a good spot to do so lol any suggestion of some free web space?
In short what i need to do is add ability to get plane angle and set camera angle on multiple planes. so i can use the same object over and over.
make the process easy to implement like make it where the object you wish to have auto swapped with have a property of LOD = True for a LOD script. so have the script running in the scene and all the objects that have that property will get sent to a green room to get its picture taken so to speak.
im posting here because i don’t understand the video texture module very well and have kind of hit a wall on how to duplicate and edit each plane so it looks good any advice or ideas would be Appreciated