I’m studying right now to develop a browser game.
I have a few questions on whether some of my ideas are realistic.
-
I want to create a 3D world that runs on a server. Each player has a camera viewer that displays what the camera sees in response to user action or preprogrammed code. My question is this possible for a browser?
-
The reason I want this 3D world is because I want to create it using vector graphics for zooming capabilities. My question for this is what’s the best way to create a 3D world using vector graphics? I realize this is normal with a lot of programs, but I’m not sure how to start.
-
What’s a program I can use to create a 3D world where I just capture a image and send it to the player? Can Blender do this or is there something more efficient?
-
What’s the best way to make a world?
Ideally, I wanted to make a world that mimics the Earths geography. If not I will probably adopt a zone style approach…
Thoughts on this?
Note: A forum poster has mention LWJGL to me. And to clarify, I would rather the Players graphics card do the render with the information sent to it.