My game has a massive amount of objects, but only uses quite a few at a time. This makes the framerate good, but it takes almost a whole minute to launch the game.
I decided to use use the ‘bge.logic.LibLoad()’ function to dynamicly load scenes only with needed objects. All works good, except action actuators:
- Only the highest priority action actuators play.
- Loop-stop mode does not stop ever.
I ran out of ideas how to tweak the actuator to work. All the actions are loaded when I LibLoad the scene in the game (tested many ways), so the problem is in the actuators. Any tips/similar experiences?
Using 2.61, same issue in 2.63 though.