LibLoad individual Mesh instances with LibNew

Hey there!

I have read here some time ago that it is possible to LibLoad individual instances of meshes so you can change one and maintain the others, but I failed to figure it out myself and really did not find anything here in the forum or on the internet.

So could someone tell me the clue or send post a link of how that works?

Thank you!

Thank you sdfgoeff, this was exactly what I was looking for!
And I actually planned to add stuff like planes during the game, I hope that won’t slow it down too much…