Am I missing the point of LibLoad’s progress?
Can you actually get useful values from it? I can only get floats 0.0 and 1.0, nothing in between…
Seems to me that if that’s the way it is going to be implemented it should just be changed to a bool.
(or just accept the .onFinish and ditch the .progress)
Has anyone been able to extract other values out of it?
I have not had any problems with it (cycling load/free).
However I have noticed some crashing with multiple async loads running at once. The crashes, however; have been hard to reproduce so I cannot say for sure.