LibLoad progress

Am I missing the point of LibLoad’s progress?
Can you actually get useful values from it? I can only get floats 0.0 and 1.0, nothing in between…
Seems to me that if that’s the way it is going to be implemented it should just be changed to a bool.
(or just accept the .onFinish and ditch the .progress)

Has anyone been able to extract other values out of it?

At the moment it doesn’t give much meaningful information as you have gathered

also, is it still broken if you cycle libLoad / libFree / libLoad?

I have not had any problems with it (cycling load/free).

However I have noticed some crashing with multiple async loads running at once. The crashes, however; have been hard to reproduce so I cannot say for sure.