Libraries, create them, load parts

Hi,

in the manual, page 169 it says i can load parts of a library
and add those parts to a file.

How do i create such a library? I tried a normal file that
contains two spheres, but when i try to load it with “Append”,
blender tells me that this is no library.

Do i need to name it in a special way? Can or can’t i use
a normal file as a library?

Best regards,
Torsten.

i think your just highlighting the file and hitting open, yeah?

you have to left click on the file and it opens like its a folder and you get options of mesh, object,material,ipo,world etc etc. you click on these and pick what you want. thats where having everything named well is a good idea.

hope you get what i mean

Open a regular .blend file using ‘Shift f-1’ then you can browse the file structure and load the parts you want.

Hi,

thanks for that hint, but it still doesn’t work.

I save a normal file.blend with some meshes in it.
In another session i hit Shift+F1 and select that file.
It opens (filename in directory part), but it seems
there is nothing in it.

If i hit “Load”, it just says “Error: Not a library”.

I use 2.23 in Linux.

Best regards,
Torsten.

I’m not sure but I think there was an append problem with the Linux 2.23 version

Yeah there is a problem with the linux 2.23 … i does not work on my machine.

Get the NAN 2.25 Publisher, the problem is fixed in that version.

~Geoffrey~

i have the NAN 2.25 cannot append a file created in the same version, same computer

make sure you are appending an object, not the mesh.

i cannot even see the folders when i click the file is empty, it works for a default scene with a sphere

This probably isn’t the problem, but the “.blend1” backup files that are generated as you work have always been inaccessible to me as libraries. If I have “file.blend”, followed in my directory by the automatically generated backup “file.blend1”, I have to open the former to append anything. If I try to append from a .blend1 file, I get the “Not a Library” error too.

-Daniel Huddleston

i have the .blend and the .blend1

  1. the file I’m trying to append from is the .blend, should i delete the .blend1 to be able to import ?

  2. Or should i try to append from the .blend1 ?

OK , fixed, i got this one from another post.

Just opened the file in creator 2.23 then save, and now i can append the file in 2.25 , weird but it worked.

Must remember to go and report this bug in blender.org

If you’re trying to import from the .blend; you’re doing the right thing (and I remain mystified). The .blend1 doesn’t matter; it’s just a backup for the .blend file, I believe. When I try to append from a library, the .blend files appear as white text with a yellow icon to the left, identifying them as usable libraries; the blend1’s are just gray with no icons. I’m sorry I can’t be more help; that was the only idea I had.

-Daniel Huddleston

Just opened the file in creator 2.23 then save, and now i can append the file in 2.25 , weird but it worked.

Doing the above worked for me like a charm. My headach is now subsiding.
Thanks!

(Mac OS X 10.2.2)