Library import problem (Mesh "snapback")

I have imported two separate meshes into an empty scene. I moved them into position, but after the first render both meshes snap back to the 0,0,0 coord position. I tried several times to stop this (it get extremely annoying). I am using Blenderintel 2.33a.

If there is any way to solve this, I would appreciate it very much. I would to have to it all over again.

Another quick question. Is is possible to get dupliverted lights to render? I have a grid of area lights and I want it to look somewhat like a scool classroom

Regarding the first problem, you meshes probably have IPO curves assigned to them. Open an IPO window and unlink them.

Martin

Theeth, you were like sooo right! :smiley:

I didn’t know that IPO’s were also imported. Opened up IPO window and saw like six or seven curves.

Thanks for the help!