Did you compile a 64-bit version, or did you grab the 32-bit version from the Blender download page? If you didn’t compile a 64-bit version, it may be trying to dynamically link a 32-bit executable with 64-bit libraries, screwing everything up.
Nope, I downloaded the 32-bit version from the download page.
So do I have to compile my own version for me to get it to work? I don’t have a problem with doing that…if I could find out how to do it. I’ve ./configure; make, make installed before, but I tried compiling Tuhopuu once and it seems completely out of my league.
If someone would tell me how to compile, i’d be glad to do it…i’d also be glad to post my build up at www.blender.org, since there seems to be alot of AMD64 users popping up.
Blender works fine under 32 bit Linux and Windows, and as well as AMD64 under WindowsXP Home (which is still 32bit), but 32bit Blender under 64bit Linux is where it has problems.
Are there any newbie instructions as to how to compile Blender? I’ve downloaded the source, but in the readme it says something about modifying some nan_definitions.mk file…but I don’t know what to modify, lol!
If I can figure out how to compile, I don’t have a problem with compiling 64bit Blender releases ffor everyone.
chances are you can just type “scons” in the source dir and it should go fine. If it fails, you may need to edit the link options in config.opts(which is generated the first time you run scons).
I don’t remember if ubuntu comes with python 2.3 or 2.4. If it comes with 2.4, it may cause trouble, although I had no problems linking against python 2.4 under slackware 10.1.
I think I have a successful build AMD64 of blender 2.36 complete with the game engine! I had to hunt down for a few packages to install, but that was pretty much it!
It’s late here, so i’ll post it here, or at www.blender.org tommorow…or, later today…