Not entirely sure where to post this but I think this section to be most relevant.
Long ago when I first started using blender I created a lightning effect using particles from a mesh consting only of a single row of vertices. I animated it using an empty by which the movement of the empty would deform/displace the mesh creating a very nice lightning effect after materials/compositing etc. This however was shortly before the big blender re-vamp. I think I was using 2.46 or something like that.
Problem is I cannot remember how I used the empty to create the displacement for the life of me. I am almost positive I used the displacement modifier though obviously that is not the case.
If any of you know what i’m talking about or simply know about how I can displace a mesh using an empty I would be very grateful.
Thanks for reading,