Just wondering if its possible to assign a material or texture to an object then control the amount of light shone through it. Specifically, having ears on a head model glow with light behind it.
Specifically, having ears on a head model glow with light behind it.
Generally this uses subsurface scattering http://wiki.blender.org/index.php/Doc:Manual/Materials/Properties/Subsurface_Scattering
very cool. thanks for the quick reply.