Light Blocks Tutorial

This is a response to a tutorial request I received a little while back from mrmagician (on this thread: http://www.blenderartists.org/forum/showthread.php?314180-Light-Blocks&highlight=)
Sorry It took so long to create I have been really busy lately.
Sorry that I kind of started out for a new user and gradually progressed to not as detailed steps (moderate user):o
And sorry I could only post a few pictures. I placed a link to each picture where it is mentioned in the tutorial or you can go to my Pinterest board where I posted all of them and see them all instead of opening each one individually (the step number matches up with the picture number in the tutorial)
Pinterest: http://www.pinterest.com/glewisflyer/light-blocks-tutorial/
Final result will look something like this:


  1.   Open up a new scene in Blender
    
  2.   Switch to <i>Cycles Render</i> engine (Picture 1)
    


  1.   Go to the <i>materials panel</i> and create 2 new materials (Place holders for now) (Picture 2)
    


  1.   <i>Tab</i>
    
  2.   Select <i>face select</i> mode and select all the faces except the top and bottom (Picture 3)
    


6. Click Assign in the materials panel (Picture 3) (Picture 4) shows what I would look like after it is done

7. Select edge select and select the edges marked red in (Picture 5) than select Mark Seam
http://media-cache-ec0.pinimg.com/736x/30/cc/26/30cc2607db57baddc81a2d3229ea02d8.jpg
8. UV unwrap the cube (Picture 6)
http://media-cache-ec0.pinimg.com/736x/26/b7/83/26b783c4336d81f4199bea2aeae8092b.jpg
9. Follow the commands given in (Picture 7) copying the first block 5 times scaling it along the Z-axis (sizes given in the picture.)
http://media-cache-cd0.pinimg.com/736x/a0/3d/23/a03d23d2f680246946d257f3f38598ff.jpg
10. Select all of the blocks (Shift + Right Click each block)
11. Group the blocks together (Ctrl +G)
12. move them to another layer (M)
13. Add a Plane(Add>Mesh>Plane)
14. Scale it by 10 (S)
15. Tab into edit mode
16. Click subdivide 4 times (separately) Results are shown in (Picture 8)
http://media-cache-ak0.pinimg.com/736x/7c/96/96/7c969671bd040d69440fe62bea7d7448.jpg
17. Tab out of edit mode and add a particle system using similar settings as used in (Picture 9)
http://media-cache-cd0.pinimg.com/736x/70/68/a1/7068a1b052ee0c8905df1e6c46b878e6.jpg
18. Now select the camera and position it at a similar angle as show in (Picture 10)
http://media-cache-ec0.pinimg.com/736x/ff/c9/b6/ffc9b612099b603f23d825dccf8adf74.jpg
19. Go into node editor and set it up like so for the material on the top and bottom of the cube(first material) as shown in (Picture 11)
http://media-cache-cd0.pinimg.com/736x/b1/3f/6b/b13f6b3d9f6ea515189c2e85095c54a0.jpg
20. Now set up the second material as shown in (Picture 12) with your desired color
http://media-cache-ec0.pinimg.com/736x/14/0f/d9/140fd9300a76a7ada031e74375d413b2.jpg
21. Now add a UV Sphere right above the camera’s view as shown in (Picture 13) and set the material to be the same as the second material of the blocks
http://media-cache-ak0.pinimg.com/736x/e1/9c/10/e19c1092a402dae2a5dffead34864247.jpg
22. Set the Background color as black
23. Now set up the render to your preferences (resolution, samples, tiles, etc.)
a. I used 1920x1080 at 100% with about 100 samples. But do it the way that you wish
24. Now Render it and it should look something like the final image shown at the beginning

Please feel free to give me any feedback, suggestions, or questions. This was my first attempt at making a public tutorial and I need someone else’s perspective on how I did.
Special thanks to Blender Guru’s: How to Create a City. It gave me a lot of ideas and knowledge about concepts that helped me in creating this scene even after watching it a little less than a year ago. Thanks Andrew Price.

Thanks and hope you guys enjoyed,
-Eagleflyer

Oh, I see now. This has great potential to be turned into some kind of logo.

Your very welcome. And I’d like to see what you come up with so maybe PM me or something like that your final project if you don’t mind.
-Eagleflyer

Ok I did this last night… worked great thanks! Question… I then went on to try a hexagon shape and couldn’t get them to interlock… any thoughts?

hum, thats a tough one. I have tried to do that myself on a few occasions. You would probably need the hexagons to be perfect (same angle, length of edges, etc.) and you would probably have to make a pattern similar to this in the plane:



And you would have to be able to make each edge the distance of one unit. But how to get the length of the edge to equal 1 unit I dont know. Ill see if I can find a solution. And thank you! I am glad that I now know someone was able to succeed with this tutorial.
-Eagleflyer

I was adding a circle with 6 verts and then extruding it to be the same size as the default cube. Then starting your tut. I’ll try this suggestion… thanks!

I personally have been using cylinders when I try but who knows maybe spheres are the answer.

I usually do hexagons with array modifiers. it’s easier for me.


Oh, that will work thanks BrentNewton.


Here is my first try at your tutorial. I like the result, thanks for sharing!

Hey no problem and thanks for posting your result, they look great.
-Eagleflyer

Thanks for the fun tutorial.

your welcome! Hope you enjoyed it!
-Eagleflyer