Light Bloom Demos

Here’s some tests I’m running. These shaders are really slow :no: but they work :cool:

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Here’s some more tests in a graphic environment, the first and third images have no bloom. This is a test of a more dramatic setup. I will release the shaders when I optimize them. Right now in these screenshots im only getting 3 fps.

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What’s your videocard, CPU, memory, and OS?
I don’t think anyone wants a shader that makes a game run at 3 fps unless they just want to take screenshots

mmm looks more like a general blur shader ( not motion blur)

No, it’s a light bloom shader. If it were a blur shader it wouldn’t use color correction, the graphical demo is a night time bloom shader, notice how the water looks like it’s illuminated by the water.

My specs are:
OS: Windows XP
Video Card: nVidia GeForce 6100 256 mb of memory
RAM: 1.5 gigs.

Does anyone know if it’s possible to apply a shader to a single object?