Experimenting with glass and volumetric lights.
Modelled and render with blender 2.81 eevee.
can you explain how you did it ?
Thanks RickyBlender, The light is emitted from the shader emission setting with an add point light in the centre. there are area lights each side to help with the reflection on the glass. I am still not happy with the glass transparent colour needs some tweaking. i also used bloom in the render setting.