This is one of my early attempts at creating a plain incandescent lightbulb.
Things I need help/suggestions on:
—The reflection on the bulb glass is not very good. I know that what makes a good reflective object is the stuff around it (which shows up on the surface of the reflective object in the render). You can find plenty of tutorials about what settings to use to make something reflective, but not a whole lot about the best looking reflective objects and the techniques that specifically make the reflections look their best.
—The reflective material on the base doesn’t look right, it is supposed to be a diffuse reflection but it just looks wrong…I imagine that it has to do with surface scratches on the base of a real light bulb that I did not put in…plus I think I may have the reflectivity too high…
—The environment is too artificial. Any tips for how to treat the environment/surroundings to create a realistic looking render of an isolated object?
And anything else at all that you think would be helpful.