Im new to 3D modeling. In the past I’ve downloaded free apps, but never gave any effort. I began in earnest in early July 2002, after seeing the conspiracy games web site. I started with Anim8or, which is great, but as the developer admits isn’t intended to be on 3ds Max’s or Lightwave’s level. So I turned to Blender. I saw that people were doing comparable work in the app (to afore mentioned apps) and decided to give it a try. Let’s just say I’m hooked.
I purchased the 2.0 Guide after playing with it on my own for a week, and searching for tips, tricks, tutorials online. I highly recommend the book.
Well here is my Light and texture study, including an attempt at GI (Thanks Tommy5) and chrome like reflection using pivot points as ‘cameras’. This builds from the Chrome reflections tutorial available on this site (Thanks Chris Plush). Instead of having the pivot reflect the inside of the ball, I moved the ball off its pivot in edit mode. I positioned it where it ‘needed’ to be based on the camera angle etc.
What do you think? I fought alot with this! I know I have a LONG way to go and there is MUCH room for improvement.
All feedback is welcomed.