I’m making a glass vase in Blender 2.74 and I noticed that there is very little transparency when I set the vase to smooth shading:
As opposed to flat shading, which yields this pleasant result:
I’d think it would be the other way around! :no: Does anyone know why this occurs? Or any ways to make the smooth version less opaque, if possible? I’ve tried several types of nodes setups already - simple Glass BSDF and a Refraction-Fresnel-Glossy setup. The vase reacts the same either way.
Thanks!