I’d think it would be the other way around! :no: Does anyone know why this occurs? Or any ways to make the smooth version less opaque, if possible? I’ve tried several types of nodes setups already - simple Glass BSDF and a Refraction-Fresnel-Glossy setup. The vase reacts the same either way.
It’s perfect! I’ll consider this solved. Does edge-split have any drawbacks, perhaps mesh that is harder to work with or animate? I’m not really aware of what it does or what long-term effects it has.