I’m trying to get a glass block to light up in Blender Internal, but I’m having some trouble. When I apply the glass material to suzanne and stick an energy=5 light inside her it looks ok, but when I use the same method on my actual project it looks horrible. I have no idea what to do, I hope you guys can help me with this.
PS Please don’t freak out when you look at suzanne…
You don’t have another light in the scene do you? I believe you can use a lamp inside the object with the sphere setting turned on and translucency turned all the way up. Or the lamp could have the rayshadows button enabled.
Thanks guys! I turned the translucency of the glass up to 1, made the lights spherical, then made the distance a little larger than the glass, and clicked the ‘no specular’ button for the lights.