I’m kind of new to Blender. I’ve created a static mesh that I want to use in UDK. I’m working on cycles render in blender and I’m done with the modeling and uv unwrapping of textures. I just came to know that the meshes need a second uv channel containing the light map information. I’ve checked a few tuts, but all of them seem to be in the Blender render mode. I tried to do the same in cycles render, but a lot of the options are not there in cycles. Could someone tell me how i can get the lightmaps made in cycles?