I keep getting these white speckles in my scene. I thought if I rendered 1500 passes it should be enough to get rid of any noise but this noise seems different :
Are those lights behind glass? That is a really bad idea with a path-tracing renderer. You really should be using some kind of photon-tracing algorithm for that, or at least bidirectional path tracing (although that only helps so much)
You mean the lamps on the wall? That’s the translucent material within cycles. Maybe I can try make that diffuse and see what is does.
Will get back to you on that!
These artifacts are called fireflies or (with digital cams) hot pixels, they are a common artifact in path-tracers. Removing them is usually done in some post-process, google will help you when searching for these terms.
One way to deal with them is to render at double resolution, then use a tool such as “remove speckles” in photoshop or something like that and then downsample to the target resolution.
I decided to try and render a similar scene with Yafaray. So far i don’t see the artifacts showing up.
When I get home tonight I might try to change the translucent material to a diffuse material and render again with cycles. I’ll get back to you with the results