I have been working on an archetecture in blender along with several other projects. I would like to make lights in the pool, halls, rooms, etc. I have turned emit under shaders in the materials section up to 1 but it does not seem to cast light into the area around the model lights.
I have been placing lamps in the modeled lights as a work around but would like to know if there is a better way to get light to come off objects.
I was kinda hoping that was the case (subdivision = better results) and figured that the other would be as well (better results = more time spent in render) Floating point math eats comp cycles… every programer knows that.
This may be kind of a dumb question but if I am rendering just to get an idea of how something will look and I have radio turned on, how much would lowering the render rez help speed up the render? like steping it down to 320 x 240? Will I get significant improvements. some rooms in my house are taking like 1 hour 10 to 20 minutes to render at the default setting 800 x 600. I could live with the smaller image as a “proof” of sorts. With out radio turned on they were rendering at under 10 minutes.
You could also test by rendering just a part of the scene where you expect to see radiosity effects. In the camera view (Numpad 0) use Shift-B and outline the area you want to render. Toggle the Border button in the Render panels to turn it off.