I’m trying to simulate water using some procedural textures. It looks good, but It doesn’t reflect any light. What do I need to use to get it to reflect like in this picture?
sorry, didn’t, mean to post this twice.:o
Specularity?
Hey thanks, thats what I’m looking for but specularity isn’t doing anything. What kind of lighting did you use?
Just a simple lamp i think…
Oh, I’m using a normal map on there Not just a texture…Texture+Normal Map.