Light reflecting on water

I’m trying to simulate water using some procedural textures. It looks good, but It doesn’t reflect any light. What do I need to use to get it to reflect like in this picture?

sorry, didn’t, mean to post this twice.:o

Specularity?

How 'bout something like this?

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Hey thanks, thats what I’m looking for but specularity isn’t doing anything. What kind of lighting did you use?

Just a simple lamp i think…

Oh, I’m using a normal map on there :smiley: Not just a texture…Texture+Normal Map.