I like the titlepicture very much!
It raises some questions in me:
How did someone produse such light reflections (i am not talking about specular reflections, but this reflections, which lighten the background) and those strains of light, like sunrays passing throug trees and mist.
I know, more or less how to produce them in Photoshop (blurring and overlay some parts of the pic).
Which means doing it in postproduction.
But is there a possibilty of rendereing them directly???
Any kind of light settings, compositing,…
I tried halos, but the effect was not so great (maybe I just used the wrong method…)
I just attachted a small pic to clarify which effect I mean.
You could actually use blender’s inbuilt node processing for light bloom, and some kind of masked buffer spotlight that doesn’t light anything or cast shadows on stuff for the light beams.
If you use blender CVS versions you can do it via the nodes compositor by applying a gausian blur to the specular pass and recombining that with the rest of the image via a mix node. “Add” mode (for the mix node) works great.
Thanks for the hints, I will take a closer look at the possibilities of compositing nodes…
But can you explain a bit more the idea of “some kind of masked buffer spotlight that doesn’t light anything or cast shadows on stuff for the light beams”.
I do not really know how to use that?
You just use a spotlight and set it to halo in the materials buttons on the shadow and spot tab. This is what’s known as volumetric light. Those shadows running through the light are volumetric shadows. Then you enable buffer shadows and crank up the the halo step field a bit. You will only get the volumetric shadows with buffer shadows. Now whenever you place an object in the light’s path you will get light and shadow streaks.