Light Reflections

How, in blender game, can i make a material reflect light? I don’t know if I’m even wording it right. Like if my character shines a light on a wall, the wall bounces the light from the lamp, out onto other materials. I know how to do this in Blender Render, but i cant do it in the Engine.


You’ll need another approach in game engine because lights aren’t processed real time on that level.

You can fake the effect via projecting a texture or having dynamic spotlight at the point where you reflect the light from.

EDIT: You can also bake as complex lighting as you want in lightmaps and overlay the result to your game scene but that will be static solution on its own.