Light renders on wrong side?

As you can see Susan lights to render right.
but Bad Birdy acts like the lights behind him even thou the lights in front of him.
How do I fix the way Bad Birdy lights ?

I googled n YouTube can’t find what to do.

Bad Birdy was imported .obj from DAZ.

Seems like you forgot to attach an image :wink:

I’ve had issues with custom split normals and render/material/visibility settings on some imported objects. If you can’t find anything obvious there, can you share the file (or parts of it)?

BB not mine it’s from DAZ , can’t share DAZs files.
but if ya get daz there’s some free stuff. you can get BB.
But all of DAZs .obj files light backwards.

I don’t know Blender all that well ,So I’m clueless.

1 .export from DAZ .obj import to Blender.
2. export out of blender in .fbx format turn every thing off. not maps textures.
3. import back in to blender fbx.

I know this is not the best way but this way worked .it lights right now.

.obj use to be the go to format now may be its fbx.

theres a fbx video that might help.

That’s why I said “parts of it”. I don’t use DAZ and it’s nothing I intend installing.
Is this even on Linux? And if it was something that is not, how would I proceed? :smiley: