Additional information is that I’m using Cycles, Blender 2.81a and a point light. What am I doing wrong? I don’t want the light source to be visible, I just want a glow like usually, if there wouldn’t be any glass or reflections. In my material I first had a glossy shader instead of the glass shader for some reason, but then the glass wasn’t transparent and basically just a mirror. If somebody could tell me what I need to do I would be very grateful
You do not really need a glass material here. Use glass when you want refractions (caustics) as you are seeing here. Otherwise, especially for something far away, use fake glass:
Be very aware of normals when using fresnel to do any mixing. You might want to do a trick to ensure forward and backward facing normals produce the same IOR (back facing IOR should be 1/IOR)