Light Spot visible through a mesh in 3.5 but not in 4.3 version / Solution?

I have a Prb between blender 3.5 and 4.3. On the 3.5, the light spot illuminates even when it’s in a mesh … but on the 4.3, the light spot isn’t visible when it’s inside the mesh. Here are 2 videos with exactly the same file on the 2 versions. Do you have any idea how to make the light spot visible even when it’s inside a mesh on blender 4.3? Thank you

3.6 Version

4.3 Version :

blender 3.5 and blender 4.3 are different EEVEE rendering engines.

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You need to activate the material’s shadow backface culling. This will prevent the object from casting a shadow from the inside.

shadow