Blender 2.8, Cycles. Blender was the only program used aside from some very minimal post production in Photoshop.
i really like your lightning, how did you did it ? Sun lamp ? Hdri with portals ? Multiple flat lamps ?
Thanks! The lighting setup is basically this:
3 area lights. More or less 3 point lighting. Area lights vary in size and strength. The largest is my “fill light” at the front of the scene. There is a transparent image of a tree branch silhouette between the window and the top right area light acting as a “gobo.” This is very subtle and breaks up the light. Arguably unnoticeable.
1 sun lamp coming through the window. This is for some harder shadows. (Size is around 2" with the scene to scale.)
An emissive plane wrapping around the scene. This gives off little to no light and is mostly for the scenery outside the window.
An HDRI environment from HDRI haven. Strength of the environment light was dropped down to .1. This was a final touch as most of the lighting was done by hand.
Biggest help was having good reference photography to measure my image up against.
I found light portals to do very little good when it came down to it. Still, I would consider adding them in.