An interesting effect can be achieved by putting the “bias” setting on a lamp to the lowest possible setting. The lamp “bevels” the edges of the model to create a rounded effect.
Standard rendering:
LightBevel Lamp setup:
The only problem arises when the soft setting of the lightbevel lamp is set too high, or the samples and shadowbuffer to low:
yay, finally someone noticed that
it’s looking not so positive with SubSurf tho, you might get awful bias artefacts…
and like it’s seen in this image above with the cube, there’s also a shadow/ bias artefact in it…
might not be the best, but it works for some models. it’s still better to make real bevels.