after a week of painful rendering (1 power failures, 2 OS crashes) I managed to came out with this 300 frame animation completely modeled in blender and then automatically exported to LightFlow, which rendered each frame (frames then joined in an AVI with Blender’s sequence editor)
Nice man, but how high did you set the trace-depth? It looks like it might not have been high enough because you see black parts in the glass. I’ve had this happen before, it’s not really obvious on yours, but sometimes you can really tell when you see that the raytracer just stopped going part way through and didn’t show anything on certain faces. I’m not sure if this happened on yours or not. I need to find out how to do animation! Next time the script comes out I guess I’ll get around to it. Nice looking stuff though man! sweet!
Tip though:
The caustics could be stronger. Maybe it’s overdoing it, but My personal opinion, is that I love reflectsions, castics, etc. I would probably overdo it with sparkling lights everywhere!
Jorx
For wat concerns black parts I find them realistic. It’s a scene without global light and with a black sky, black spots are simply faces whic reflects the emptiness above
For stronger caustics… well, I’ll try them in my next animation!