Under the glass there is a black circle. How does it come there? There is no circle object or so under the glass.
How comes I don’t get caustics through the glass? I watched other sources, and I don’t see much difference in the glass setup then in mine. The interface is set up correctly too (i think).
So how can I resolve those problems?
The .py file is attached on the page.
Have you made sure the normals are pointing outward? It looks like you are using the WORLD_LIGHT feature, you might want to add a real light if you want the caustics to be more visible. Using a texture will help too. The world light casts the same amount of light from all around the scene. You can set the values larger than 1.0 for the colors btw, in case you find it too dark, this works with textures too.
You don’t really need to be a programmer, everything you have to do is well explained in the documentation. But ofcourse it helps when you have some programmer experience.
AFAIK your glass material is fine… but I cannot get your Wine material. Why single vectors for ksr and kst?
The only difference between your glass and my glass (which makes caustics) is that I have radiosity on also on glass materials and that I have a single area light…