nice job man! maybe post a link to the scene file, (.PY) I’d like to check it out. Anyway, for caustics, check the materials, if caustics are set to a high enough level (somewhere between 1 and 4 I think) and also on the scene, check caustics depth, it needs to be, I’d say at least 2 or 3. How’d you get the floor texture, I haven’t done that yet. Anyway, very sweet pic man. Chrome and glass always makes peoples eyes goggle! As for plugin textures, can’t export it, but lightflow has some very powerful pattern tools, they’re possibly the most powerful part once you start making volumetric interiors. Basically the version of the exporter I have only handles geometry and basic lighting and material settings. DEFINETLY read and understand how to use patterns and different materials in lightflow in the documentation and read tutorials. You can pretty much duplicate any procedural texture you have in blender using different patterns in LF.