Hey, time for a new project. This one I had in mind for a while, being thinking about lighthouses. I tried several ideas until sticking with this concept I painted:
This is how I think a Lighthouse at the End of the World should look like :yes:.
So I started modelling the thing and got this so far:
I used a lot of displacement as you can imagine. Since this is going to be animated, I used some textures for the cascade for modeling purposes :o (all you can see in the water is only displacement, not bump nor colour), I could have animated a displace modifier using Matt’s scriptlink trick, but I needed more control over the texture (offset in Z) so I decided using material settings instead.
A UV texture you can see here (the BW ugly thing) controls the kind of displacement I use for each part (the waterfall and the ocean). You can see I already started with some texturing…
Here is a little wireframe of how the scene looks (not too brilliant honestly, look at those poles !!!):
So anyway, there is a lot still to do. I’ll try to keep you guys updated