In the ‘Lighthouse’ short breakdown, the hand looks like it’s using Bassam’s finger rig, but with a slight difference – the control bone protrudes directly from the proximal phalanx, the base finger bone closest to the palm. Like this, when the control bone is scaled to curl the finger, it sticks out from the middle knuckle parallel with the proximal, rather than getting lost in a deep curl, like in a fist for instance.
I’m trying to rig without having to use X-ray when animating and this control is the only hangup I’ve got left, but I can’t figure it out. How would I implement this control setup?
Any help’s much appreciated!